Name of Magic; Shadow God slayer Magic
Type/Subtype of Magic; Caster
Current Rank; X
Description; The Magic allows the user to manipulate the shadows into what they want or even become the very shadows they manipulate and can devour them to regain there power even dragon slayer shadows are susceptible to this ability
Information;
Traits;
Can change her body to that of the shadows them selves granting her (+20 speed while active)
Name of Spell; Shadow whip
Type; Offensive
Rank; D
Description; The Caster's finger is engulfed in black shadow and a whip shoots out to strike the opponent or bind them the whip is about 5 feet long and can only move at about 14 m/s and can only attack up to two enemies and bind only one unless they are close together for it to wrap around two.
Information;
Strength:
Can do minor damage to her opponents.
Can only bind one opponent for 1 post
if it strikes unarmored flesh it will cause minor cuts
Weaknesses:
Can be unaffected if they have a magic defense 40 or more higher then the caster's spell power.
Can be blocked by a D rank spell or higher.
Light Magic can burn away the tendril.
Effects;
Duration: 1 post (Binds for 1 post)
Cooldown: 3 posts
Range: 120 Ft.
Name of Spell; Shadow spear
Type; Offensive
Rank; D
Description; The caster creates a spear of pure shadow magic that can be thrown like a javelin or used as a close range weapon
Information;
Strength's:
Fast moving
Pierces where it strikes
Can block projectile spells A and up
Weaknesses:
Easily dodgeable
Blockable by spells higher then A rank
Effects;
Duration: 2 posts
Cooldown: 2 posts
Range: 100 ft
Name of Spell; Shadow Bind
Type; Snare
Rank; D
Description; Makes a small circle of shadow magic that can blend in with the natural shadows if stepped on the victim will be traped by a swarm of tendrils constricting their movement to a stand still
Information;
Strength's
Can camoflauge with natural shadows
Snares victims unless they have high speed
Hard to spot before being set off
Weaknesses:
Light magic can easily burn it away
Has to be stepped on to activate
Can be broken if their strength is 20 points over the casters spell power.
Effects;
Duration: 2 posts
Cooldown: 3 posts
Range: 20ft
Name of Spell; Shadow shield
Type; Defensive
Rank; D
Description; User creates a small wall of shadow magic infront of them blocking attacks D rank spells.
Information;
Strength's
Can block physical and magical attacks D rank and up infront of the Caster
The caster can manipulate near by shadows to create the wall quicker
It can be created almost instantly
Weaknesses:
Light Magic higher then D rank can burn it away
Only makes a wall on one side leaving the other side vulnerable
Attacks higher then D rank can shatter the shield
Effects;
Duration: 1 Post
Cooldown: 2 posts
Range: 46 feet
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Type/Subtype of Magic; Caster
Current Rank; X
Description; The Magic allows the user to manipulate the shadows into what they want or even become the very shadows they manipulate and can devour them to regain there power even dragon slayer shadows are susceptible to this ability
Information;
Traits;
Can change her body to that of the shadows them selves granting her (+20 speed while active)
Name of Spell; Shadow whip
Type; Offensive
Rank; D
Description; The Caster's finger is engulfed in black shadow and a whip shoots out to strike the opponent or bind them the whip is about 5 feet long and can only move at about 14 m/s and can only attack up to two enemies and bind only one unless they are close together for it to wrap around two.
Information;
Strength:
Can do minor damage to her opponents.
Can only bind one opponent for 1 post
if it strikes unarmored flesh it will cause minor cuts
Weaknesses:
Can be unaffected if they have a magic defense 40 or more higher then the caster's spell power.
Can be blocked by a D rank spell or higher.
Light Magic can burn away the tendril.
Effects;
Duration: 1 post (Binds for 1 post)
Cooldown: 3 posts
Range: 120 Ft.
Name of Spell; Shadow spear
Type; Offensive
Rank; D
Description; The caster creates a spear of pure shadow magic that can be thrown like a javelin or used as a close range weapon
Information;
Strength's:
Fast moving
Pierces where it strikes
Can block projectile spells A and up
Weaknesses:
Easily dodgeable
Blockable by spells higher then A rank
Effects;
Duration: 2 posts
Cooldown: 2 posts
Range: 100 ft
Name of Spell; Shadow Bind
Type; Snare
Rank; D
Description; Makes a small circle of shadow magic that can blend in with the natural shadows if stepped on the victim will be traped by a swarm of tendrils constricting their movement to a stand still
Information;
Strength's
Can camoflauge with natural shadows
Snares victims unless they have high speed
Hard to spot before being set off
Weaknesses:
Light magic can easily burn it away
Has to be stepped on to activate
Can be broken if their strength is 20 points over the casters spell power.
Effects;
Duration: 2 posts
Cooldown: 3 posts
Range: 20ft
Name of Spell; Shadow shield
Type; Defensive
Rank; D
Description; User creates a small wall of shadow magic infront of them blocking attacks D rank spells.
Information;
Strength's
Can block physical and magical attacks D rank and up infront of the Caster
The caster can manipulate near by shadows to create the wall quicker
It can be created almost instantly
Weaknesses:
Light Magic higher then D rank can burn it away
Only makes a wall on one side leaving the other side vulnerable
Attacks higher then D rank can shatter the shield
Effects;
Duration: 1 Post
Cooldown: 2 posts
Range: 46 feet
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell;
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;
Name of Spell; Shadow whip
Type;
Rank; D
Description;
Information;
Effects;