Name of Magic; Twilight Magic
Type/Subtype of Magic; Caster
Current Rank; D
Description;
Twilight magic uses both the elements of starlight and shadows for offensive and defensive purposes. Certain spells use both elements combined making it impossible for a slayer to eat it, whereas when the elements are used separately in spells, slayers can eat them.
Information;
Strengths:
-Uses two elements(starlight and shadows)
-When elements are combined, they're uneatable by slayers
-Has many different offensive and defensive capabilities
Weaknesses:
-When elements are separate, slayers can eat them.
-No supportive abilities
-Weak against elemental magics
Traits;
Night vision:
Nyx is able to see as well in the dark as she can in the daytime.
Blind Immunity:
Nyx is completely immune to blinding caused by her magic and her magic alone.
Shadow Sneak
Nyx is able to transform into a shadow and avoid any pure physical attack. This form also let's her get past non magical defenses. however, in this form, she is vulnerable to any magic attacks and physical attacks that are boosted by magic. She takes double damage from energy based magic attacks.
Light Step:
During the day, when its light out, Nyx is able to teleport up to 100 feet away using sunlight. This ability can only be used at most 4 times in a thread at d rank and increases by 2 times at every other rank.
- D Rank Spells:
- Dark Flash Bang:
- Name of Spell; Dark Flash Bang
Type; Offensive/Defensive
Rank; D
Description;
Nyx gathers starlight into her palm creating an orb of light. She infuses the orbs with shadows and then throws it at the ground, causing a flash bang that sends 10 needles made of shadows flying outward in any which direction. The needles cause d rank piercing damage.
Information;
Strengths:
-Can temporarily blind opponents for at most 2 posts
-Causes d rank piercing damage from the 10 shadow needles
-Uses both elements
Weaknesses:
-Slayers can eat the needles
-Slayers can eat the flash bang
-Higher rank opponents(b rank or higher) will not be blinded by the flash bang
Effects;
Duration is 1 post, blinding duration is 2 posts and cooldown is 4 posts
Range: 100 ft
- Shadow Seal:
- Name of Spell; Shadow Seal
Type; Defensive
Rank; D
Description;
Nyx extends her shadow out 100 ft and traps an opponents shadow, stopping them in their tracks and restricting their body. This spell can be used to give an ally the opportunity to attack the trapped opponent. However, she must stand completely still in order to keep her prey trapped thus making her vulnerable as well.
Information;
Strengths:
-Can trap one opponent making them defenseless
-Gives an ally the chance to attack the stuck opponent
-Can be done from up to 100 ft away from Nyx.
Weaknesses:
-Her shadow can only go in a straight line
-Nyx must stay completely still for spell to stay in effect.
-Can easily be dodged
Effects;
Duration: as long as she stays still Cooldown: 2 posts longer than the duration.
Range: 100 feet
- Twilight Bomb:
- Name of Spell; Twilight Bomb
Type; Offensive
Rank; D
Description;
Nyx gathers shadows and starlight into the palms of her hands that form two orbs of dark light. She then launches the orbs of dark light at any surface in which they will explode upon contact causing an explosion with a radius of 100 ft.
Information;
Strengths:
-Orbs can't be eaten by slayers(they use both elements combined)
-Orbs explode on contact with any surface
-Explosions have a 100 ft radius
Weaknesses:
-explosion can only go in a straight line
-explosion can be blocked by a higher ranked defensive spell
-explosion can hurt allies
Effects;
duration: 1 post
cooldown: 3 posts
explosion range: 100 ft
- Light Barrier:
- Name of Spell; Light Barrier
Type; Defensive
Rank; D
Description;
Nyx creates a barrier of pure light that is 8 feet tall, 5 feet in width and 2 feet thick. It will block at most 3 d rank attacks that are either pure magical or physical boosted by magic. Pure physical attacks would bypass it with ease.
Information;
Strengths:
-Protects against 3 d rank attacks(pure magical and magically boosted physical attacks only)
-Strong against shadow magic
-Can protect allies
Weaknesses:
-Barrier can be eaten by slayers
-Can't protect against pure physical attacks
-Can't last against higher ranked spells.
Effects;
duration: 3 posts
cooldown: 5 posts
Size of barrier:
height: 8ft
width: 5ft
thickness: 2ft
Range: point blank to 10 feet in front of caster.